#include <iostream>
#include <irrKlang.h>

#pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll

int main(int argc, const char** argv)
{
   // start the sound engine with default parameters
   irrklang::ISoundEngine* engine = irrklang::createIrrKlangDevice();
      
   //engine->play2D("./getout.ogg", true);
   
   irrklang::BitConverter.GetBytes(fmt.SampleRate)

   char i = 0;

   while(i != 'q')
   {
      engine->play2D("./bell.wav");		

      std::cin >> i;
   }

   engine->drop(); // delete engine
   return 0;
}